Global Amusements Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Amusement Type;

Gambling and Amusement Parks & Arcades.

By Revenue Source;

Ticket Sales, Food & Beverages, Merchandise, and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn823418630 Published Date: May, 2025 Updated Date: June, 2025

Amusements Market Overview

Amusements Market (USD Million)

Amusements Market was valued at USD 77,021.35 million in the year 2024. The size of this market is expected to increase to USD 118,905.65 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 6.4%.


Global Amusements Market Growth, Share, Size, Trends and Forecast

*Market size in USD million

CAGR 6.4 %


Study Period2025 - 2031
Base Year2024
CAGR (%)6.4 %
Market Size (2024)USD 77,021.35 Million
Market Size (2031)USD 118,905.65 Million
Market ConcentrationMedium
Report Pages391
77,021.35
2024
118,905.65
2031

Major Players

  • Casino Kash
  • Mega Casino
  • Royal Yak Casino
  • Luxury Casino
  • Casino Action
  • Goldfishka
  • BetChan Casino
  • NetBet Casino
  • Joy Casino
  • Corparques and Jose Luiz Abdalla S/A
  • Casino de Tigre
  • Casino Buenos Aires
  • Trilenium Casino
  • Luckia Casino - biggest poker room in Bogota
  • Casino Rock`n Jazz
  • Casino du Liban
  • 888casino
  • Jumeirah
  • Farah Experiences LLC

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Global Amusements Market

Fragmented - Highly competitive market without dominant players


The Amusements Market is experiencing strong growth fueled by increasing demand for immersive and engaging entertainment experiences. Enhanced interest in technology-enhanced attractions and innovative recreational formats is reshaping the industry. Nearly 60% of consumers are drawn to interactive amusement setups, creating substantial momentum for expansion.

Technological Advancements
The adoption of AR, VR, and motion-based technologies is accelerating in the amusements landscape, contributing to over 45% of new installations. These technologies are central to offering hyper-realistic and captivating user experiences, making them integral to the sector’s modernization efforts.

Growing Leisure Spending
Rising leisure spending, especially among younger demographics, is propelling the growth of amusement offerings. Around 55% of individuals now dedicate a portion of their income to recreational activities. This surge in discretionary spending is expanding the scope and appeal of amusement services.

Prospects for Expansion
The market continues to evolve rapidly, with more than 58% of businesses planning infrastructure upgrades. Emerging trends like gamified experiences and personalized attractions are driving innovation. As demand for novelty and interactivity grows, the amusement market is positioned for sustained transformation.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Amusement Type
    2. Market Snapshot, By Revenue Source
    3. Market Snapshot, By Region
  4. Amusements Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Growing Disposable Income
        3. Shift in Consumer Preferences
        4. Urbanization and Population Growth
        5. Family Entertainment Trend
      2. Restraints
        1. Regulatory Challenges
        2. Seasonal Demand
        3. High Initial Investment
        4. Competition from Other Leisure Activities
        5. Economic Instability
      3. Opportunities
        1. Expansion in Emerging Markets
        2. Diversification of Offerings
        3. Digital Transformation
        4. Strategic Partnerships and Collaborations
        5. Sustainable Practices
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Amusements Market, By Amusement Type, 2021 - 2031 (USD Million)
      1. Gambling
      2. Amusement Parks And Arcades
    2. Amusements Market, By Revenue Source, 2021 - 2031 (USD Million)
      1. Ticket Sales
      2. Food & Beverages
      3. Merchandise
      4. Others
    3. Amusements Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Casino Kash
      2. Mega Casino
      3. Royal Yak Casino
      4. Luxury Casino
      5. Casino Action
      6. Goldfishka
      7. BetChan Casino
      8. NetBet Casino
      9. Joy Casino
      10. Corparques and Jose Luiz Abdalla S/A
      11. Casino de Tigre
      12. Casino Buenos Aires
      13. Trilenium Casino
      14. Luckia Casino - biggest poker room in Bogota
      15. Casino Rock`n Jazz
      16. Casino du Liban
      17. 888casino
      18. Jumeirah
      19. Farah Experiences LLC
  7. Analyst Views
  8. Future Outlook of the Market